Those other industries are when opportunity knocks and i can gain more link points in a city or rob someone of the beer they appear to be trying to claim, thus stalling them for another round. It may also be able to help with loans (up to £200,000) you have taken out that use your property as security.
Everyone tends to play around coal, iron, beer and links. Rarely do I score big when I go deep into Cotton or Manufactured Goods. Since everyone wants beer at some point, i like to monopolize the links between cities with breweries so that when they place a brewery in one of these cities and flip it, I get all the link points, keeping the point differential for the action small (even better is if it's my beer that gets flipped!) People always play those when they can refill the market and take all the money, otherwise, no one builds coal or iron.Ĭapitalizing on valuable rail links will not only get you a ton of points, but they can also cut your opponents network off, forcing them to rethink their strategy. In games we play, rarely is coal or iron left on the board after a coal or iron industry tile is played. Going in with a plan any focusing all your efforts on making it happen can be catastrophic, especially if someone else picks up on your plan. I find a lot of strategy in this game comes from adapting to the game as it unfolds.
I'm curious what scores people are getting in Brass and what player counts they are at with the strategies they use in BB? My highest score so far has been 178. Build where your opponents are building to establish board presence and pressure.
To be able to do that try to get industries and links all over the board. It's often worth it to deny your opponents contested industry or link tiles, even if they don't really benefit you. Avoid giving your opponents more opportunities than necessary.ĭon't just follow a strategy blindly, always react to what your opponents are doing. the springs would send Birmingham, England, coats copper and brass'ar- may be found in. For example: Iron works -> double develop, Coal mine/Brewery -> double rail. If the ocean supplied Coloring Articles of Copper and Brass. If you build contested resources, use them immediately. Sometimes you want to go first, other times you want to go last. There are usually a few key rounds in each era where the turn order is highly contested. I have ended multiple 3 player games with zero link tiles left to play. Look for every connection where you or your opponent will likely build a brewery or another industry with two link points. But more importantly they give a ton of points. They are cheap, you don't need special cards and you can control where players can build industries and more link tiles. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.Control the link tiles. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). The game’s new canal/rail scoring creates tactics in where you place them. Birmingham features new actions, mechanics, and strategies to discover, and the three new industry types include Breweries, Potteries, and Manufactured goods. The dynamic board setup makes each game unfold completely differently, while the core rules stay true to the original. This is a finely brewed, full, standalone sequel to the original game. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. The game is for two to four players, ages 13+, plays in two to three hours, and will carry an MSRP of $59.99.īrass: Birmingham is an economic strategy game sequel to Martin Wallace’s 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 17. Brass: Birmingham is a stand alone title bringing new industries such as breweries, potteries, and manufacturing to the game system. A new sequel to Martin Wallace’s Brass in arriving this August from Roxley Game Laboratory.